Unit Aim
This unit aims to provide Learners with the knowledge, understanding and skills of fundamental 3D drawing and modeling concepts essential for interior design. Learners develop spatial awareness, learn to navigate 3D modelling software and apply basic techniques to create accurate interior spaces and objects. This unit covers materials, texturing, lighting and rendering processes, enabling Learners to produce simple yet effective visualisations for design communication. The unit focuses on practical application, creativity and technical skills to support design development, client presentations and portfolio building, preparing Learners for advanced visualisation tasks in interior design practice.
Unit Content
Know basic 3D spatial concepts and drawing principles.
Fundamentals of 3D drawing and spatial concepts
Understanding 3D space: coordinate systems, planes and axes
Visualising form and volume in three dimensions
Orthographic vs. perspective views in 3D
Be able to operate common 3D modelling software for interior design.
Introduction to 3D modelling software
Overview of software (e.g. SketchUp, Revit, AutoCAD 3D, Blender)
Interface navigation and essential tools
File types, formats, and interoperability
Be able to apply basic modelling techniques to create 3D objects and spaces.
Basic 3D modelling techniques
Creating basic geometric shapes
Operations: extrusion, revolve, loft, sweep, boolean
Editing and transforming 3D objects
Be able to develop accurate interior layouts and furniture models in 3D.
Developing interior spaces in 3D
Modelling walls, floors, ceilings, doors, and windows
Creating furniture and fixture models
Planning and laying out interior spaces in 3D
Be able to apply materials, textures and lighting to enhance 3D models.
Materials and texturing
Applying materials and textures to 3D models
Texture mapping and material properties
Using bump maps, reflectivity and transparency
Lighting and shadows in 3D models
Types of lighting: point, ambient, directional, spot
Simulating daylight and artificial lighting
Controlling shadows and light effects
Be able to produce simple renderings and visualisations for design presentations.
Rendering and visualisation
Introduction to rendering engines (e.g. V-Ray, Enscape, Lumion)
Producing still images and walkthroughs
Adjusting rendering settings for quality and realism
Be able to export 3D models for client presentations and portfolio use.
Presentation and exporting techniques
Exporting models for presentations and VR
Creating diagrams, exploded views, and animations
Integrating 3D models into client presentations and portfolios